Monday 28 November 2011

Chasing Sequence


http://www.youtube.com/watch?v=DwZhRkGgq2Y&feature=player_embedded

The sequence begins with a point a view shot. We done this to show that the person is indeed getting followed but the audience are not sure who by yet, this helps to build up the element of wonderment as to what will happen next.
The long shot then reveals the person following the man yet doesn't fully disclose his identity, this means that the audience have more knowledge as to what is happening yet the man hasn't a clue as he doesn't know yet, that he is being followed.
As the music builds up we begin to sense a tense atmosphere in the man, and he begins to run. This was done to add an element of alienation and the thought of ' you can run but you cant hide'.
The shot swaps to a quick over the shoulder shot of the man, we begin to see more of his aggressor, and a close up of the mans face, the calmness on the aggressors face contrasts well with the worriment on the mans, and this immediately shows us who has the upper hand in the situation
The point of view shot of the man running down the alley way shows his frantic panic of what is happening, the final disclose of a second aggressor along with a dead end for the man leaves the audience with a sense of knowing what is next for the man, enabling us to leave the chase scene open ended, and letting the audience decided what they think happens next.

In all, I personally found a lot of complications with the filming of the chase scene, as when it is being story boarded it seems much easier than when in actually production. I believe the chase scene had the basic codes and convention of chase scene. The equilibrium, the quick change into disequilibrium and finally the question of will the equilibrium be restored. I took this as an experiment, to try out different shoot types to see what worked well and what didn't and how I could apply this to my trailer.

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