Wednesday 11 April 2012

Final Poster



The poster image I am basing my ideas off is 'Attack the Block'. I am choosing this because like 'Attack the Block' my trailer will be looking at a modern horror. The way in which the characters are looked at from a low angle as if whom ever is looking is lower then them is insignificant, as well the them, the characters being insignificant to the alien seen in the top of the poster.
Differing this I took the POV of the zombie in my photo, hence the blurred edges and the shadow on the floor, as if it is the zombie looking at the characters. However I have situated the POV at a slightly lower low angle shot showing that in this case the characters have more power of the situation than the zombies.

The slant of the different texts in the ATB posters gives depth the photo. To do this within my poster I kept alot of the sky in blackening it slightly to add pathetic fallacy to the poster. As well as this i gave the text a small shadowing around it with a sharp edging to make it stand out and feel more modern.

Monday 9 April 2012

Shot Schedule


Shot Number
Date
Location
Shot Type
Action
Props
1
3/2/12
Abbey wood
Close-up
Man recording himself
camera
2
3/2/12
Abbey wood
Long shot -POV
Zombie watching man with camera
camera
3
3/2/12
Abbey wood
Close up
Zombie feet
4
3/2/12
Abbey wood
Over the shoulder, moving
Man running away from zombie
camera
5
4/2/12
Thamesmead
Varied long shots, action shots
Men running, falling, twitching, hitting
Baseball bat
6
10/2/12
Playground
Extreme long shot
Someone lying on the floor
7
10/2/12
Hall
Extreme close up
Man in a dark room or closet
camera
8
14/2/12
Play ground
Medium shot
Vombie eating someone
9
14/2/12
Woods
Close up
Zombie screaming
10
14/2/12
Thamesmead
Panning extreme long shot
Group walking across deserted area
11
25/2/12
playground
Long shot
Zombie waking up, broken up by static

Risk Assessment


Scene
Location
Potential Risk
Solution
Man by the fence
Abbey Wood
Unknown land, could be trespassing
Make sure the area is free to use, and if necessary ask for permission
Man running from zombie
Abbey wood
Running with the equipment on slippery ground e.g mud
Wear shoes with grips and contain the running to a small amount,  making the camera have most of the movement
Someone dead
Graved yard
The make up we used for some of the zombie scenes people may have been allergic to it
Do a tester on a small part of their skin and wait 20 minutes to make sure they are ok
Man in dark place
Cupboard
Could of fallen down or broken whilst inside
We each held a side of the cupboard to prevent any movement whilst the filming commenced
Action scenes
Outside/different areas
There will be a lot of running and active moments this means that there is a chance we could be very much involved and hurt ourselves
Take extra caution, remind each other to take care when performing particular scenes
Hand ripping clothes
house
The cloth being ripped my hurt the actor
Rip part of the material prior to the scene to prevent pain then jump the shots to look more realistic
Man with baseball bat
outside
A baseball bat if connected can really hurt
Make sure the baseball bat is not used for anything other than the scene and when it is used make sure it does not touching the actor what so ever.
Walking across bridge
thamesmead
Cars could come
Have someone at either end to alert actors of the oncoming of any cars
Woman running into window
Abbey wood
Could run into the window and break it or could hurt herself
Slow down and smack hands rather then head on window so there is less pain, or none at all

Saturday 7 April 2012

first draft POSTERRRR


Shot-by-Shot

Shot number
Shot type
Action
Mise-en-scene
1
Tone card
Green screen

2
tonecard
Universal logo

3
Camera PoV- shaky cam
Man talks into camera saying ’hello, im in the middle of it’ or ‘ive just broken in’
Deserted place, looks slightly crap, and has a fence, for character to climb under
4
Long shot
Zombie Point of view

5
Camera PoV- shaky cam
Continued from 3 ‘its colds and everythings over grown’ he turns the camera around

6
Close up
Zombie feet walk slowly across the screen

7
Camera PoV- shaky cam
Final one, the man run from zombie
It will only be a silhouette, so no make up will be needed
8
Tone card
‘How far will you go…’
Gritty background
9
Long shot
Man in ally- black and white zombie view
Background has to be deserted and everything still
10
Long shot
Someone dead
Background has to be deserted and everything still
11
Tone card
‘To get in?’
Gritty background
12
Camera PoV- shaky cam- close up
Man talks to camera ‘they're everywhere’ or ‘I’m stuck’. First one sounds better. Camera turn something jumps him
In cupboard, strip of light on his face, only small amount of the outside can be seen
13-17
Action shots
Things like people running someone hitting a zombie with a baseball bat (following cliché conventions)
Same requirements as for 9 and 10
18
Long shot
Someone being eaten by zombies
Dark room, maybe same room as 12
19
Close-up
Of face screaming

20
Close-up
Hands ripping clothes (and maybe skin if special effects work out)

21
Close-up
Zombie headgoing in for the ‘kill’

22
Close-up
Of mans eye

23
Long shot
Same as 18- someone throws a object

24
Long shot
people walking towards camera on bridge (isolation), maybe zombie PoV
Long bridge
25
Tone card
Infiltration

26
Shakey cam
Zombie getting up, broken up with static
Looking out of a window
Same person in 10

The winning Pitch

Mix of dawn of the dead, monsters, v for vendetta, attack the block
Paradigms: Zombies/monsters, blood, gore, murders, black comedy/humour
Scenario: freedom fighters try to fight a oppressive government whilst trying to live in a death zone

character paradigm- freedom fighters
setting paradigm- infected zone

Treatment
It starts off with a video blog on ‘YouTube’ where someone is talking about the infection spreading throughout London. Then a tone card says ‘years later’. We see deserted streets, there is no sounds then a man runs past the camera into the distance, we see a black silhouette, of a man, as he goes forward we see him in a suit, the good guy is in tattered clothes he reaches a fence and climbs over. The other man runs up and sees the sign which says ‘infected zone’. Fade to black.
Another tone card says ‘where the dead don’t sleep’. We see a point of view from a security camera which pans with the good guy. The camera is portioned at the end of the path, he strolls up towards the door, the camera switches to a close up of his hand knocking, and the door is open. The camera switches back which sees the door slowly open. We see the back of a silhouetted man (the fact that he is a zombie is implied), he looks like he may be feasting on an another man. We see a close up of the good guys face, as he backs off. The camera is back at the end of the path; the man slowly backs off after dropping his bat and runs off.
A third tone card shows ‘a cover up that costs the lives of millions’.  Shot from the end of a professional looking corridor or a bunker. Two people are talking one gives the other a envelope, they walk in opposite directions, the camera tracks the person with the envelope he walks into a room the camera is at an over the shoulder shot. He walks in the room, someone is sitting at the desk dress professionally, and says ‘we’re compromised’ hands the letter to him and says ‘his back’, they open the envelope on the table lifts it up to their face and sees an image from the CCTV camera from earlier of the man walking.
The music kicks in and we see a variety of action shots, mostly of running. Then back to the house the camera tracks towards the open door, the zombie looks up with blood around its mouth. We only see this for a second before the title ‘THE RETURN’ flashes up to the screen. It is undecided but we may have the traditional zombie noise is heard over the Title.
‘END’

Key scenes zombie house scene
infected zone sign

CCTV


Location list

Abbey wood- desolate land

Dark building- zombie house
Clinical looking building-government headquarters

Pitch Two

Idea mix of 'The Unborn', 'The Ring' and 'The Sixth Sense'
Paradigms: supernatural, evil child, haunting, mystery, death
Scenario:  Child has powers but doesn't know it, every time he/she gets angry someone dies a brutal death and you begin to realise it is him. When he does realise he begins to use his powers for bad.
Following a Tordorvs theorem.

Pitch one

http://www.slideshare.net/reasha/the-estate-agents

Trailer Comparisons

Final Girl


Within most of the ‘horror genre’ woman are preserved to be the innocent, the victim, the vulnerable or perhaps all three. In most films there will always be a masculine figure ( the hero) who will have to save the vulnerable woman (the princess) from whatever ‘horror’ confronts him ( the quest). Throughout time the way horrors have been used, come as more of a lesson, seeing a lot of the more promiscuous woman, that we see in films, often being the ones who die first, leaving the virginal woman till last, with them more likely surviving.
Freud’s theory of film looks at us, as film watchers, being scared of unknown and says it is represented within film in three different ways:

Sadism- the idea of deriving gratification from other peoples pain.
Masochism-deriving gratification from ones own pain.
Voyeurism- deriving gratification from watching others.

The voyeurism that Freud talks about, links well with Laura Mulvey’s Male Gaze, with classical cinema, it was often known that a beautiful woman would become victim to the ‘Male Gaze’ relating back to this idea of being watched but not knowing it enhancing the vulnerability of the woman.

Carol Clover’s theory looks at our forced relationship, not with the killer but with the ‘resourceful surviving female.’ So therefore we don’t associate with the sadist voyeur (the killer) but however with the masochism voyeur as we are seen to identify with the victim.

Wednesday 4 April 2012

TimeLines

http://www.slideshare.net/reasha/the-hills-have-eyes-narration

Thursday 29 March 2012

Tordorov’s narrative
Tordorov’s theory says that each story consists of five C’s. They are;
Calm- everything is normal and happy
Conflict- where the hero is challenged by an outside force
Complication-the hero’s attempts to get what they want are thwarted (often 3 times)
Crisis- beset with difficulties the Hero comes close to quitting (normally talked out it by helper or a God)
Climax-having decided against quitting Hero has one last try and achieves what they wanted.
These stages can also be called; state of equilibrium, disruption in equilibrium, recognition of disruption, attempt of restoring normality, restored equilibrium.  

These five stages are seen to be very familiar to many mainstream films. One of which could be the descent. In the beginning of the trailer you can see the equilibrium of the characters, as they enjoy themselves, smiling and laughing. The disruption then occurs when the other woman are told by our main character that there is no way out of the cave except downwards, the recognition of disruption then follows quickly as we see them struggle to find their route and begin to doubt their progress by getting suck and agitated.
Their attempt of restoring normality comes when they are trying to work together to get out of the cave, by reassuring one another that everything is ok and the things they are seeing is just in their heads. In this film equilibrium is never really restored however one of characters face a small equilibrium of their own as it is shown to be that she accepts her ‘fate’.

Propps character theory


One of the most well known theories is Vladimir Propp's character theory which looks at the different characters within a story based on their characteristics. The characters are broken down in to 8 parts:
The hero (main focus on their quest)
The villain (fights against hero)
The doner (gives advice or weapon to conqueror villain)
The helper (supports hero)
The princess (who the hero is fighting for, trying to protect)
The princesses father (sends the hero off on his quest)
The false hero (pretends to be hero so they can receive the reward)
Propps character theory used folk tales as the basis of his study and would explain the reason for the description of the characters.

Propp’s theory doesn’t exactly fit with the idea of a horror film genre as within a horror the main focus tends to always be the villain, despite them not being frequently seen. The other characters Propps talks about, such as, the doner, the helper, the princesses’ father, the princess, aren’t really seen within the horror genre and if they are, they often take a modern role as a ‘stock character’ (clever one, sporty one, popular girl) rather than following the main characteristic that Propp talks about.
Despite this, the characters do help to progress the narrative, making it known to the audience what to expect next, depending on the actions of each character